coaching
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Table of Contents
gamification
things that are fun
- problem solving
- winning
- exploring
- chilling
- teamwork
- recognition
- triumphing
- collecting
- surprise
- imagining
- sharing
- role playing
- customization
- being silly
how to get people to play
- easy / dumbed down start
players need to have control
- decisions that make a difference and have a real meaning
- values created by choices
- puzzle-aspect, not pure work, but real skill required
games are built around the players
character development
- children never fail to immitate
- make children aware of their (positive) character traits
parents
- give regular positive feedback to parents
- makes negative feedback later easier and more cooperative
coaching.1503343605.txt.gz · Last modified: 2017/08/21 19:26 by ichbinz