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coaching

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gamification

things that are fun

  • problem solving
  • winning
  • exploring
  • chilling
  • teamwork
  • recognition
  • triumphing
  • collecting
  • surprise
  • imagining
  • sharing
  • role playing
  • customization
  • being silly

how to get people to play

  • easy / dumbed down start

players need to have control

  • decisions that make a difference and have a real meaning
  • values created by choices
  • puzzle-aspect, not pure work, but real skill required

games are built around the players

character development

  • children never fail to immitate
  • make children aware of their (positive) character traits

parents

  • give regular positive feedback to parents
    • makes negative feedback later easier and more cooperative
coaching.1503343605.txt.gz · Last modified: 2017/08/21 19:26 by ichbinz